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Post by lulu on Oct 25, 2010 12:45:13 GMT -5
gay
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Post by poetic on Oct 25, 2010 12:47:41 GMT -5
Why'd you do it so early? it doesn't even have W2d in it who said he would in Shout. I'm sure we'll have more than 18 teams too. =/
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Post by heel7tiger on Oct 25, 2010 13:09:43 GMT -5
because I cant update the coach info without a team and Its gonna take me weeks just to get that basic stuff done.I also need to know which teams and such to try and find as much roster info as possible. Ill just redo it no biggie ill add w2d and everyone else in this league and if they arent in just move up a space.
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Post by rv12 on Oct 25, 2010 13:17:21 GMT -5
wait, so you're going to redo it? Nooooo
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Post by heel7tiger on Oct 25, 2010 14:05:27 GMT -5
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Post by ohhaithur on Oct 25, 2010 14:10:58 GMT -5
I'll play I guess
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Post by heel7tiger on Oct 25, 2010 14:17:42 GMT -5
NEW CORRECT LOTTO. IF SOMEONE ISNT PLAYING ON HERE SIMPLY DELETE THEM AND MOVE EVERYONE UP A SPOT. STARTING NOW EVERYONE HAS 12 HOURS TO PICK A TEAM. IF YOU ARE INTERESTED IN A TEAM NOT PICTURED AND WANT TO KNOW THEIR PRESTIGE JUST ASK ME. WE ARE A LONG WAY FROM STARTING RIGHT NOW.
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Post by dumptime on Oct 25, 2010 14:19:07 GMT -5
fuck this shit
I was #3 god damnit
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Post by heel7tiger on Oct 25, 2010 14:19:53 GMT -5
fuck this shit I was #3 god damnit LOL Whos gonna take A&M though?
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Post by SkRoUsE on Oct 25, 2010 14:26:11 GMT -5
Hmmm 7th to 18th... Lame
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Post by heel7tiger on Oct 25, 2010 14:34:40 GMT -5
Im sorry to everyone that fell back congrats to those that moved up.
Heres a quick overview about gameplay to help yall understand a lil more.
You begin your career by creating your coach and distributing points to determine his strengths and weaknesses. Once you find a job, you move straight to the offseason to hire assistants, set your schedule, train your players and begin recruiting. Depending on how you like to play, you will likely spend the majority of your time in the offseason.
Personally, I have never been a huge fan of college sports text sims. Recruiting is always too time consuming and all the players eventually end up blending together. So far, I do not feel this way about Fast Break. The recruiting screens are fully sortable, customizable and easy to read. If you favor stats over ratings, there are plenty of statistical categories to judge players. Players also have two colored squares next to their name that represents their current talent and future potential. The squares are great for a quick overview of a player’s ability.
There is also a realistic number of recruits that are actually interested in your school each year. A lot of that interest stems from how prestigious your school is, but even if you coach a power house, you do not get overwhelmed by the sheer number of kids interested in your school. This helps you better target your recruiting actions and is great for players like me who simply get overwhelmed by the endless blocks of players that appear on your screen. If you are not like me and enjoy spending endless hours recruiting, you are still able to pursue players who initially have no interest. Every now and then, you might actually land one.
Once the actual season begins, the game does not let up. You need to set depth charts, team strategy, and defensive and offensive schemes. You also need to decide if you want to red shirt any players. Since this is college, you also need to keep an eye on your players off the court. Are they upset about playing time? Are they flunking out of school? You can avoid most of these issues by recruiting kids with strong academic records, but just like in real life, you never know what might pop up.
In my opinion, the best part of about Fast Break is how the game rewards you for playing to your player’s strengths. You will not necessarily be successful if all you do is recruit 5-star studs. First, the star-rating system is subjective. It is a good general barometer, but the number of stars does not tell the whole story. You need to figure out what type of team you want to build and find players that fit that vision. I prefer athletic players with guards that can shoot 3s and inside players with high marks in offensive rebounding and shot blocking.
I try to target my recruiting to these types of players and then build my game plans around this style. If I fail to recruit players that fit my vision, I need to alter my game plan to emphasize what strengths my players do have. You will not be successful in Fast Break if you are stubborn and try to shoehorn players into one specific style.
For the most part, the game produces realistic stats and player development seems believable. The frequency of bench players complaining about playing time seemed a little high, but I am not a real-life college coach so I guess I do not know how much players actually complain about this. I do wish we could hire one more assistant coach to help with recruiting efforts. Recruiting can be daunting and on occasion you might get completely shut out of players you covet. It would be helpful to have one more assistant that you could have focus on lower-end recruits in case your main targets fall through. That way, you are not forced to use multiple walk-ons if you have a disaster recruiting year.
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Post by SkRoUsE on Oct 25, 2010 14:35:14 GMT -5
H/T
Floor of Acceptability? WTF is that?
Also, no UCF? Were they not around in 1990?
One more thing, if we can't sign FAs or trade or draft, wtf do we do in a CBB Sim League?
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Post by dumptime on Oct 25, 2010 14:37:44 GMT -5
H/T Floor of Acceptability? WTF is that? Also, no UCF? Were they not around in 1990? One more thing, if we can't sign FAs or trade or draft, wtf do we do in a CBB Sim League? recruit, train, and recruit
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Post by heel7tiger on Oct 25, 2010 14:39:24 GMT -5
oops accidently added the last one regarding clemson my bad you set dc's and game plans and you recruit and train and redshirt and shit like that. Its pretty much the same as a video game on 360 or ps3
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Post by heel7tiger on Oct 25, 2010 14:40:10 GMT -5
UCF has a prestige of 25 and your in the atlantic sun
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